HCL_CompLinearOp_d is a concrete class implementing a composition of two or more linear operators
![]() | HCL_CompLinearOp_d ( HCL_VectorSpace_d * d, HCL_VectorSpace_d * r, int n ) Usual constructor |
![]() | HCL_CompLinearOp_d ( HCL_LinearOp_d * A1, HCL_LinearOp_d * A2 ) Provided for convenience |
![]() | Domain () const Domain space access |
![]() | Range () const Range space access |
![]() | Image ( const HCL_Vector_d & x, HCL_Vector_d & y ) const Image computes the action of the operator on x, giving y. |
![]() | AdjImage ( const HCL_Vector_d & y, HCL_Vector_d & x ) const AdjImage computes the action of the adjoint on y, giving x. |
![]() | NormalImage ( const HCL_Vector_d & y, HCL_Vector_d & x ) const NormalImage computes the action of the normal operator on y, giving x |
![]() | InvImage (const HCL_Vector_d & y, HCL_Vector_d & x) const InvImage computes the action of the inverse on y, giving x. |
![]() | InvAdjImage (const HCL_Vector_d & x, HCL_Vector_d & y) const InvAdjImage computes the action of the inverse adjoint on x, giving y |
![]() | ImageAdd (const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const ImageAdd implements ![]() |
![]() | AdjImageAdd (const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const AdjImageAdd implements ![]() |
![]() | NormalImageAdd (const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const NormalImageAdd implements ![]() |
![]() | InvImageAdd (const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const InvImageAdd implements ![]() |
![]() | InvAdjImageAdd (const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const InvAdjImageAdd implements ![]() |
![]() | ImageAdd (const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const ImageAdd implements ![]() |
![]() | AdjImageAdd (const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const AdjImageAdd implements ![]() |
![]() | NormalImageAdd (const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const NormalImageAdd implements ![]() |
![]() | InvImageAdd (const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const InvImageAdd implements ![]() |
![]() | InvAdjImageAdd (const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const InvAdjImageAdd implements ![]() |
![]() | SetNext ( HCL_LinearOp_d * L ) SetNext is used for initializing the terms in the composition |
![]() | Write ( ostream & str ) const Write prints out the operators in the composition. |
HCL_CompLinearOp_d is a concrete class implementing a composition of two or more linear operators. That is, ifare linear operators represented by instances of HCL_LinearOp_d, then this class represents the composition
.
HCL_CompLinearOp_d( HCL_LinearOp_d * A1, HCL_LinearOp_d * A2 )
.
virtual HCL_VectorSpace_d& Domain() const
virtual HCL_VectorSpace_d& Range() const
virtual void Image( const HCL_Vector_d & x, HCL_Vector_d & y ) const
virtual void AdjImage( const HCL_Vector_d & y, HCL_Vector_d & x ) const
virtual void NormalImage( const HCL_Vector_d & y, HCL_Vector_d & x ) const
virtual void InvImage(const HCL_Vector_d & y, HCL_Vector_d & x) const
virtual void InvAdjImage(const HCL_Vector_d & x, HCL_Vector_d & y) const
virtual void ImageAdd(const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void AdjImageAdd(const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void NormalImageAdd(const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void InvImageAdd(const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void InvAdjImageAdd(const HCL_Vector_d & x, const HCL_Vector_d & z, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void ImageAdd(const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void AdjImageAdd(const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void NormalImageAdd(const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void InvImageAdd(const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const
virtual void InvAdjImageAdd(const HCL_Vector_d & x, HCL_Vector_d & y, double a=1.0, double b=1.0) const
void SetNext( HCL_LinearOp_d * L )
, then the
method SetNext must be invoked on
in
that order.
virtual ostream& Write( ostream & str ) const
alphabetic index hierarchy of classes
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